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Octagon Studio Holds a Comprehensive 360 Panorama Photography Seminar at ITENAS Bandung
Posted February 24th, 2016
ITENAS acted as host of the 360 Panorama Photography Seminar being held on Monday, February 22, 2016. The Seminar's venue was at the ITENAS Multipurpose Auditorium (Aula Serbaguna). The Seminar's conception was rooted on both ITENAS and Octagon Studio's interest and fascination regarding 360 spherical photography along with its pragmatic application and connection to Virtual Reality technology.
Octagon Studio's away team was led by Fitri, and Hasbi, who would later on serve as the Moderator and Keynote Speaker of the Seminar respectively. As the team arrived on the scene at about 11.30 AM, they were received by Ari Wibowo, lecturer and Head of the Visual Communications Design Department.
The team wasted no time in setting up shop and preparing the necessary tools and equipments for the Seminar. After approximately an hour, the set up was complete and the team was prepared to deliver the Seminar.
Approaching the appointed hour, the 200 seat capacity venue was filled to capacity by students, lecturers, professors as well as members of the general public. An enthusiastic crowd amassed at the entrance was unfortunately denied entry as the venue had reached its limit.
The Seminar Begins
The Seminar commenced at exactly 1.30 PM and was kicked off by ITENAS' Ari Wibowo delivering his opening speech. His opening speech touched upon a number of crucial points which included the advent of Virtual Reality technology as well as 360 spherical photography. He stated that essentially everyone can craft their own 360 images providing the availability of all the necessary tools and some basic knowledge.
After 30 minutes had elapsed, Octagon Studio's keynote speaker Hasbi took charge of the proceedings and acknowledged all the parties involved in making the Seminar a reality, followed by a brief introduction of himself, the team and of course, Octagon Studio itself.
The CTO of Octagon Studio then went on to explain the techniques, trends and prevalence of 360 digital photography along with how this emerging niche of photography was currently utilized in various fields and businesses. He described 360 digital photography as, "more than a passing trend," and remarked that its current association with Virtual Reality technology had enabled realistic depiction of some of the world's most famous locations and landmarks. Octagon Studio's online platform for 360 digital photography and Virtual Tours; www.octagonvr.com was then introduced along with the Octagon VR Luna as a means to properly experience them.
Reflecting on the previously delivered message, Hasbi encouraged and invited the audience to explore the artistic as well as economic possibilities of creating and publishing 360 spherical photography. Coincidentally, 360 photography is now an undertaking which has been made significantly easier with the introduction of the Octagon Locus Panoramic Head; a device conceived solely with the intention of aiding photographers in capturing 360 images. The Seminar consequently marked the debut appearance of the Octagon Locus a it was introduced for the first time to a general audience in a public forum.
The Live Demo
Next on the agenda was a live demo of capturing and creating 360 spherical photo. Prior to taking the shots however, the audience was requested to download and install the Octagon 360 mobile app on their smartphones which would allow them to view the demo's result later on.
Octagon Studio's photographer/videographer, Dwi, was on point as the live demo went underway. As both Hasbi and Dwi explained and demonstrated all the required steps of basic 360 photography, the level of engagement shown by the audience was excitingly high and by no means a one way street. Many of the students were aspiring photographers as well as keen travelers, making the prospects of creating 360 images (and possibly profiting from them) highly appealing.
The Octagon Locus demonstrated its aptitude by efficiently providing 8 accurately captured raw images needed to craft a 360 spherical photo in the live demo. The next step was to show the audience the digital stitching process using a paid digital stitcher software. The whole process took about 10 minutes to complete and the finished product was then ready to be uploaded to the Octagon VR website.
Through the Eyes of the VR Luna
Since most of the audience had installed the Octagon 360 app as previously requested, they were able to view the 360 image on their smartphones almost instantly. The effortless process of both taking and sharing 360 images really connected to most of the audience.
The audience became even more excited as the Octagon VR Luna was distributed among them. Upon viewing the 360 images through the VR Luna, the majority of the audience expressed their amazement on how immerssive the VR experience really was. Some members of the audience even took note and described their first VR experience as “intense.”
The Q&A session marked the end of the Seminar's proceedings. The engaged audience provided a number of meaningful questions and was met with the same amount of enthusiasm from the panel of speakers. Prizes were awarded to the most deserving members of the audience following a very lively and warm quiz session.
As a sign of good faith, Octagon Studio contributed a single unit of Octagon Locus to the University in the hopes of encouraging students to take up 360 photography and explore its real-world, potential applications.